Use trains for distance, the lift for height and tunnels for return legs
Unlock the Blue Tower trains, Green Tower chairlift and Yellow Tower tunnels, then use the Map Room to choose a landmark before moving. Trains handle long surface crossings, the chairlift reaches high ground and tunnels shorten underground or late-game returns.
Before you start
Unlock the relevant tower system before planning around it.
Open the Map Room or agree on stable landmarks.
Give the key or prize carrier an empty backpack slot.
Step-by-step
1
Mark the destination
Read the coordinate and nearest tower aloud before anyone boards a train or enters a tunnel.
2
Choose the long leg
Use the train for the largest surface distance and wait for its loop instead of chasing it.
3
Add the vertical leg
Use the chairlift when the target is on the mountain or near the highest routes.
4
Plan the return
Use a tunnel entrance when returning on the surface would cross the whole island again.
5
Regroup before moving rewards
Meet at the named station, lift base or tunnel entrance and count players and carried items.
Visual route
Match the landmark before you move
Authorized gameplay screenshots and route videos are paired with text so the guide still works without media.
Screenshots retain the original game text; videos retain their original audio. Use the captions and written checkpoints alongside them.
Video route · MonkeyKingHero
How to find the map in Big Walk
Use the island-map walkthrough for landmark recognition, then plan the return loop with the text route.
Shows the Map Room reward and island navigation, not the ending.
Open the Map Room before planning repeated train, chairlift and tunnel loops.
2
Choose a return landmark
Name the tower or station where split teams will regroup.
Still stuck?
If a late joiner cannot find the team, stop and send one coordinate plus one landmark.
If a train passes, hold position for the next loop.
If a tunnel route becomes confusing, return to the last strong color landmark instead of guessing at every branch.
Spoiler and verification boundary
What is verified on this page
The cleanup loop mentions late-game returns but does not name ending events.
Travel unlock relationships are consistently documented by community route guides. Exact fastest paths depend on the destination and current host world.