Puzzle hub · Sources checked August 26, 2026
Big Walk All Puzzles Guide
Use this index to identify the route your group is on, what its prizes unlock and which full solution to open next.
Direct answer
Start with the structure that needs your prizes
The documented main route begins with four fixed Beach puzzles, then opens four colored-tower routes: Red for the Map Room, Blue for trains, Green for the chairlift and Yellow for tunnels. Community guides document five convenient puzzle stops around each colored tower, but those stops are a route plan, not an official total for the whole island.
Saveable route progress
Track the 24 documented main-route stops
Progress is stored only in this browser. These are community-documented route stops, not an official total for the island. For locations, use the dedicated 35-point island map.
Coordinates and descriptive names were rechecked against the registered community route sources on 2026-08-26. Open the linked route guide for the evidence boundary and full solution.
Before you start
- Keep the host in the saved world and agree on the 2-player, 3-player or 4+ world setting.
- Use the nearest tower, structure color or map coordinate to identify the active route.
- Put loose red prizes in one visible staging area before the team splits.
Step-by-step
- 1
Clear the Beach gate
Solve the crane, spyglass, blue-house symbols and green-scaffolding timing puzzle. Their four pieces release the drawbridge key.
- 2
Unlock navigation
A practical first open-world route is the Red Tower. Five prizes power its panel; the cut key opens the Map Room.
- 3
Unlock long-distance travel
Use five prizes at the Blue Tower, follow the cutter arrows and start the train network at its station lock.
- 4
Open the high route
Complete a five-prize Green Tower route, cut the key and use it at the chairlift station.
- 5
Open the underground route
Complete a five-prize Yellow Tower route, follow its key cutters and unlock the tunnel network.
- 6
Track optional cleanup separately
After the main route, compare the host world with the Map Room and the spoiler-marked purple-puzzle and completion guides.
Still stuck?
- If a tower does not react, count the filled prize positions before searching for a new puzzle.
- If a key does not fit, it is probably still blank; return to the last cutter and follow its arrow.
- If one puzzle seems impossible, verify the host world size because target counts can adapt to the selected group setting.
- Use the official challenge-skip option for an inaccessible challenge; record it if the group later wants full completion.
Spoiler and verification boundary
What is verified on this page
This hub reveals route unlocks but not the final sequence. The ending and purple-puzzle pages carry stronger spoiler warnings.
The 24-stop route often cited by community guides is a documented progression sample, not an official puzzle total. Big Walk has additional optional challenges, so this page does not publish a total count.