Post-release route · Checked August 26, 2026
Big Walk Walkthrough
Use this page as the route hub: scan the spoiler-light progression, then open a focused puzzle or unlock guide only where your group is stuck.

Focused walkthroughs
Open only the route you need
The hub keeps broad progression separate from step-by-step puzzle spoilers.
Beach Drawbridge
Four opening puzzles, the golden key and the cutter route.
Red Tower and Map Room
Collect five prizes, shape the key and unlock navigation.
Blue Tower and trains
Complete the tower route and start the railway.
Green Tower and chairlift
Assign communication roles and open the high route.
Yellow Tower and tunnels
Use sound, timing and team roles to open the underground route.
All puzzle routes
Compare every documented route and optional cleanup guide.
Coverage boundary
This is a sourced progress route, not a claimed 100% guide
Official sources confirm a beginning, middle and end but do not publish chapter names, puzzle totals or completion requirements. The route below combines a dated guide index with post-release player reports that independently confirm the colored towers, Black Tower and optional harder puzzles. Exact completion claims remain community-sourced.
Spoiler-light progression overview
Tutorial area
Learn interaction and movement with the group, then move toward the Beach control structure.
Beach Crosswalk
This opening gate is fixed. A dated community walkthrough documents four nearby cooperative challenges, a control-panel key and a sequence of key cutters that lowers the bridge.
Red Tower · Map Room
After the Crosswalk, a community route recommends the Red Tower next. Its reward opens the Map Room, which makes wider exploration easier.
Blue Tower · Trains
The same route continues to the Blue Tower and uses its progress to unlock the train network.
Green Tower · Chairlift
The recommended third open-world target is the Green Tower, documented as the route to the chairlift.
Yellow Tower · Tunnels
The community index places the Yellow Tower after Green and associates it with the tunnel network.
Black Tower · Main-route endgame
Multiple post-release groups report moving to the Black Tower after finishing the Beach and four colored-tower routes. Treat the exact item count and final sequence as community information because House House does not publish them.
Optional purple challenges
Community completion reports describe harder purple puzzles and a separate collection structure near the Map Room. They are useful post-game goals, but House House does not publish an exact total or label them as required.
Beach Crosswalk: reveal the opening solution
Show the opening-area structure and puzzle hints
A community walkthrough places the Beach control panel behind the large character-customization structure near the river and sand. The panel holds a golden key but requires four red progress pieces from nearby cooperative challenges.
- Crane: look for a way one player can raise another high enough to reach the control interaction.
- Spyglass: one player must maintain an interaction while another follows the revealed direction to the reward.
- Blue house: separate the roles inside and outside, then communicate a symbol sequence in order.
- Green scaffolding: coordinate two controls on opposite sides with tight timing.
Insert the four progress pieces to release the golden key. The key does not fit the bridge immediately: follow the directional sequence through the nearby key-cutting machines, then return to the Crosswalk mechanism to lower the bridge.
This summary deliberately omits map coordinates, exact symbol answers and screenshots. For the fully illustrated community solution, use the original Screen Hype Crosswalk guide.
When progress appears blocked
- Return to the active control structure. Count its empty progress slots before searching the entire map.
- Review the last reward. A key or progress object may need another transformation before it fits the obvious lock.
- Keep at least two players together. The official FAQ says solo progress is intentionally limited.
- Check the world setting. Some targets scale with the host's 2-player, 3-player or 4-plus selection.
- Use challenge skipping for access needs. The host can enable it when starting a session.
- Preserve the discovery. Ask for a landmark or interaction hint before opening a complete puzzle answer.