Map route · Sources checked August 26, 2026

Big Walk Red Tower Puzzle Guide

The Red Tower route unlocks the Map Room, handheld map and compass, making it the most useful first tower for many groups.

Community · OfficialBig Walk 1.5.1Direct answer

Direct answer

Power the Red Tower with five prizes and cut its key

After the drawbridge, reach the Red Tower and solve nearby co-op challenges until the group has five red prizes. Place them in the tower panel, take the blank key, follow the five cutter arrows toward the Map Room and use the finished key at its door.

The arched entrance to the Big Walk Map Room near the Red Tower
Map Room entrance from the authorized Screen Hype Red Tower walkthrough

Before you start

  • Lower the opening drawbridge first.
  • Stage five red prizes at the Red Tower rather than carrying them across unrelated routes.
  • Bring a lantern if the route reaches the forest challenges at night.

Step-by-step

  1. 1

    Silent signal room

    The locked-in player identifies the lit direction or target; the outside player presses the matching control until the progress display completes.

  2. 2

    Beach maze timer

    Split between the two sides, pass the timer through the meeting point and place it in the far holder before it expires.

  3. 3

    Heavy-ball relay

    The carrier cannot travel normally. Stand players along the route and hand the ball forward one short transfer at a time.

  4. 4

    Basketball challenge

    Throw available lanterns through the hoop until the meter fills. Retrieve misses and expect the requirement to vary with world size.

  5. 5

    Timed cannon delivery

    Place a runner in the field before firing. Catch the launched timer, return it and place it in the green holder before time runs out.

  6. 6

    Open the Map Room

    Submit any five suitable prizes, collect the key, follow each cutter arrow and insert the finished key at the Map Room entrance.

    How to collect, carry and turn in red prizes →

Visual route

Match the landmark before you move

Authorized gameplay screenshots and route videos are paired with text so the guide still works without media.

Screenshots retain the original game text; videos retain their original audio. Use the captions and written checkpoints alongside them.

Inside the Red Tower Silent Room communication puzzle
Silent Room: the inside player calls the lit direction and the outside player presses it.
Players relaying the heavy ball in the Red Tower route
Pass-the-Ball: relay the heavy ball between players instead of trying to walk with it.
The cannon platform used for the timed Red Tower puzzle
Cannonball: place the runner before firing, then return the timer to the green pedestal.

Still stuck?

  • These are five convenient nearby puzzles, not a requirement to use this exact set of prizes.
  • If a timed challenge repeatedly fails, pre-position the receiver before starting the timer.
  • If the tower key appears finished but does not fit, trace the cutter arrows from the tower entrance again.

Spoiler and verification boundary

What is verified on this page

The page reveals the Map Room unlock and nearby puzzle logic but does not reveal endgame events.

Coordinates and puzzle names in community guides are descriptive, not official chapter labels. The verified requirement used here is the community-reproduced five-prize tower loop.