Map route · Sources checked August 26, 2026
Big Walk Red Tower Puzzle Guide
The Red Tower route unlocks the Map Room, handheld map and compass, making it the most useful first tower for many groups.
Direct answer
Power the Red Tower with five prizes and cut its key
After the drawbridge, reach the Red Tower and solve nearby co-op challenges until the group has five red prizes. Place them in the tower panel, take the blank key, follow the five cutter arrows toward the Map Room and use the finished key at its door.

Before you start
- Lower the opening drawbridge first.
- Stage five red prizes at the Red Tower rather than carrying them across unrelated routes.
- Bring a lantern if the route reaches the forest challenges at night.
Step-by-step
- 1
Silent signal room
The locked-in player identifies the lit direction or target; the outside player presses the matching control until the progress display completes.
- 2
Beach maze timer
Split between the two sides, pass the timer through the meeting point and place it in the far holder before it expires.
- 3
Heavy-ball relay
The carrier cannot travel normally. Stand players along the route and hand the ball forward one short transfer at a time.
- 4
Basketball challenge
Throw available lanterns through the hoop until the meter fills. Retrieve misses and expect the requirement to vary with world size.
- 5
Timed cannon delivery
Place a runner in the field before firing. Catch the launched timer, return it and place it in the green holder before time runs out.
- 6
Open the Map Room
Submit any five suitable prizes, collect the key, follow each cutter arrow and insert the finished key at the Map Room entrance.
Visual route
Match the landmark before you move
Authorized gameplay screenshots and route videos are paired with text so the guide still works without media.
Screenshots retain the original game text; videos retain their original audio. Use the captions and written checkpoints alongside them.



Still stuck?
- These are five convenient nearby puzzles, not a requirement to use this exact set of prizes.
- If a timed challenge repeatedly fails, pre-position the receiver before starting the timer.
- If the tower key appears finished but does not fit, trace the cutter arrows from the tower entrance again.
Spoiler and verification boundary
What is verified on this page
The page reveals the Map Room unlock and nearby puzzle logic but does not reveal endgame events.
Coordinates and puzzle names in community guides are descriptive, not official chapter labels. The verified requirement used here is the community-reproduced five-prize tower loop.